![]() 22, or something simpler like the ChemGun).Ĭurrently, the idea is this, I create an effect (Enchantment type, to inflict poison and other conditions on the target), then have the ammo type perform a CIOS function (Cast Immediate on Self) as the impact script. 22 Silenced Pistol (Not sure what I'm gonna call it yet, part of me says Venomous. ![]() I'm attempting to create a poison round that will be used by a unique. Then I figured, why stop there? As long as I'm making it possible to craft more kinds of ammo, why not throw some of my own into the mix? Unfortunately.That's where I hit trouble. After making a request to fix a couple issues I had with Fallout NV's ammo crafting, I decided to fix it myself by working on my own mod to do such.
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